Houdini

HScripting

Whilst working in Houdini on certain projects at the NCCA, I started looking into HScript. Houdini's HScript uses text-based commands that can achieve virtually everything that the GUI can.

One task I used it for, was to wire up a large amount of imported Maya OBJ files with relevant shader and switch operators for multipass rendering. The image below shows a small portion of how the script wires the necessary operators into the OBJ file operator.

Layout of operators for multipass rendering

The script accessed from the link below may be useful as a reference.

Script logo

HScript for multipass rendering:
Download Script