Maya

Particle Simulation

The main motivation for doing this project was to learn about RenderMan's Points procedure. Additional information and results of the final simulation can be seen in the RenderMan section.

I started by importing FBX data of a walk cycle. A particle system was then assigned to each vertex of the character's geometry. The particles and gravity field parameters were amended for the desired result. The image below shows the Maya scene of the FBX character and particles.

Maya scene of FBX character and particles

Once the simulation was ready, I created a MEL script to loop through each frame of the animation and write out a RIB file containing the World space location of each particle in the correct format. Additional information on writing to external text files from Maya can be found on the Lego Bricks Simulation page. The final simulation can be seen in the RenderMan section.